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Hegemonline is like "Model UN the videogame." It's a World Politics Simulator that lets you play as leader of your own fictional country in an online world. All other countries are controlled by other players. You can interact through war, trade, and diplomacy. Players can also create intergovernmental organizations like the UN, NATO, OPEC, the World Court, the World Bank, etc.
The inspiration for Hegemonline came to me when I took a college course on International Relations. I fell in love with the class, but I was frustrated because we only learned the theory of world politics. We were never given a chance to apply world politics in order to better understand it. How could we? No country would let us become their leaders just for educational purposes.
But think of your Physics or Chemistry class: you conduct experiments in a lab and apply what you've been taught. Getting your hands dirty with the material helps you truly understand it. Social sciences like World Politics typically don't have labs. That void needs to be filled.
Therefore, I decided to create a simulated world that would let me and my fellow students apply world politics. Like Model UN, Hegemonline is a political simulation. What's more, Hegemonline lets players see how resolutions passed by UN-like organizations impact the game world. Will the resolution really help the world or do unintended damage? Hegemonline lets you find out.
For example, during testing several players created an organization dedicated to stabilizing failed states by sending peacekeeping forces to troubled regions of the world. It sounded great in theory, but when the organization got to work, it was quickly taken advantage of by members using it as an excuse to invade weaker states.
No amount of lectures can shake the naivety out of you like a military invasion of your own country enabled by your own policies. Players quickly learned what it meant to live in an anarchic world. This was real politics.
Players also established a collective security alliance like NATO, a couple of cartels like OPEC, and attempted to create a World Court. Several nations grappled with real-life issues like economic recessions and terrorism. Despite being a fairly simple game, the politics were surprisingly realistic.
We have an informal partnership with THIMUN's O-MUN to allow our play testers to represent their fictional countries in an online Model UN conference. Several other MUN clubs have expressed interest in hosting similar special sessions at their conferences. It will be interesting to see how resolutions from the conferences impact the game world.
We see Hegemonline as being a great way to get people interested in Model UN through special sessions at MUN conferences everywhere, serve as a training tool for new MUNers, and also a way to help MUNers get a feel for realistic world politics.
Hegemonline is currently undergoing alpha testing with several MUNers play testing. We are looking for more MUNers who are serious about participating in the simulation to join us. We have a limited number of players we can accommodate.
Anyone interested can email us at: info AT hegemonline DOT com
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